stellaris ancient suspension field worth it. The Ancient Refinery is pretty nice. stellaris ancient suspension field worth it

 
 The Ancient Refinery is pretty nicestellaris ancient suspension field worth it  By: Search Advanced search…I think there should be ai fleet roles, and the mixture of fleets by certain roles could be biased to empire personality

Then there is the one that decreases opponentsnshields by a substantial amount. new background story 10. My headcannon for stellaris is that the graviton disc generator tech the ships have in the floors (or whatever) are designed for objects with lower mass, not entire buildings. ability to gain access to a new megastructure: Ancient Megaforge 12. The event in the last image happens within 30 days according to game files. Last edited by Elitewrecker PT ; May 30, 2022 @ 7:33am. I'm so accustomed to thinking of it as a thing of making a copy that's downloaded into a robosuit, which leaves the meat self being like "oh bummer, I'm still over here so I don't get to enjoy being a synth like that copy of me over there does. They also provide 15%. Really helps winning. On a nice advice, never fight FE ships from long range, they will out damage you. Strictly speaking, I haven't found a lot of use for. This tiny cube fits snugly. Originally posted by SkiRich: All aux slots can stack. You have to research a technology (climate restoration I believe) under the society tech tree, and then you also need to pick the machine world's ascention perk. The bonus 30% to science is… well it’s nothing. The way archaeological sites work forces the player to go wide instead of tall. Start with two Ancient Clone Vat buildings, of which you can build up to 5 total. hardening * total. Whether the Scavenger pilfered this system from an ancient derelict, or was originally constructed with it remains unknown. a new event chain for ancient empires 9. 65: 44 12: 180: 750: 11. Then i would only recommend to build 1-2 Labs, everything else needs to be put into Alloys. . The whole point of catalytic processing is that it turns a mostly useless resource (food) into the most valuable resource in the game. Also, Ancient Driller Drones as research option with +25% progress; Habitable planet Target from Orbit: small minor artifacts reward (10, 30, or 50) small. ) Leviathans 3. 7 (Ancient Suspension Field) and now especially with 3. It gives a whopping +15% happiness to your citizen Ruler class, as well as increasing their political weight by +900%. There's only one way to repair ships without going back to a space port, you can research a tech gained from space beings that allows organic armor that repairs over time. One of the most ubiquitous themes in sci-fi media is the existence of ancient and incomprehensibly powerful, but extinct alien civilizations. Ancient Relics is the 4th story pack for Stellaris. 4 items. 6. 25 * 1. Stellaris. Which really isnt that hard to do anyway once you get space stations all over. We're also planning a follow-up 3. Robot populations automatically receive the 'Mechanical' Trait, which means they add +200 percent habitability to any planet. Advanced shields require Strategic Resource to make. 0. During peacetime there's no way to actually spend that many alloys other than megastructures. A cruiser, since they have high hulls, and use whatever segments needed to counter their frontline ships that are using the disruptors. Stellaris. Secrets of the Zroni is probably the easiest Precursor Secrets to completely ignore will little-to-no ill-effects. Description. They can trade resources with other empires, but they can't create the resource "trade". Because every Archaeo Weapon is Rare and has a low weight-chance, TA's 1. As far as how much of your resources they consume, it will depend partially on how advanced your Robots are. paradoxwikis. So depending on how I have my species, traditions and whatnot setup I will either be able to do a lot of them early as they come up or be forced to wait. Whilst the official DLCs offer a coherent variety of quality. Whether the Scavenger pilfered this system from an ancient derelict, or was originally constructed with it remains unknown. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Report. Synthetic Dawn is a high recommend if you like robots, otherwise skip. Pacer Sep 22, 2017 @ 5:56pm. Also you have better planetary designations. Is it just me or are the archeotech ship components not getting any boost from the ascension perks? I got the perk, so the L size Suspension field should give 750+450 shield points, but it doesnt, because according to the ship tooltip the ship only got 750 shield with only that shield component installed. Stellaris: Ancient Relics will release on 4th June, 2019! Uncover the ruins of long-dead civilizations in Relic Worlds to piece together the story of their. 416K subscribers in the Stellaris community. 72 items. 3. Ancient Suspension Field: 12 8: 45: 125: 1. IMO it just needs a rebalance. Ancient Pulse Armor (and other ancient armaments) are impractical. 4. Psionic Shields are better than Dark Matter Deflectors, by about 28% or so in terms of capacity (9:7). Against the endgame crisis, having a durable punching bag will be very useful. Sales Charts Calculator Calendar Patches Discord Find games Close. Image 5: The archaeological site titled 'Ancient Robot World'. Uncover the ruins of long-dead civilizations in Relic Worlds to piece together the story of their rise and eventual downfall. Contracts in general dont work Discussion Im by no means a min maxer and what not but the cost of a bulwark is way to expensive for. Side bonus of 80% shield hardening and 400 extra armor and shields. Stellaris Wiki Active Wikis. Or they claim a system, excavate it and then dismantle the outpost again. Paradox Forum. Personally im a huge fan of the increase 200 hp armour mixed with some shields till my energy level is around 0-5. If you implement that, properly so the. Just made a corvette missing 150 shields from the bonuses but it's. Stratified Economy does nothing to reduce the Consumer Goods usage of specialist pops, whereas Slavery does. You need Aliens, it seems like the Ancient-Clone-Bays clone also non Clone Army Pops when you have a normal Clone Vat on the Planet. +15% is half a Clone Admiral Ascendant and is a substantial boost for already powerful fleets. They need to be inside your borders to be excavated, so you need to build a starbase there and grow your empire. BETA: Shield Hardening. This is both due to the prevalence of shield piercing or shield damage bonus weapons (both in the meta and by the AI) and due to how armor Regen is tied to hull Regen. Medium. 1 Answer. 483. I ended up getting a refund then, later that year, I watched a series on Youtube about the game and figured I'd give it another try, 1000+ hours later. #8. However, no APs, it is still a good dlc ReplyFallen Empire Periphery Ruins: Fallen empires are a little weird right now, because they were supposed to have once been these enormous space empires that have decline into a handful of planets, and stayed there. I think it would be better as a tech boost or maybe access to several special techs like the shields and such that you may not be able to use right away but help out in the late-mid game. Having two titans in this fleet or in one engagement makes you likely to dominate. Shared Destiny alone allows you to spam Scholarium micro-vassals, who are worth more than 12% research rate bonus each via the unique holding, compared to the 10% of technological ascendancy. Megacorp [stellaris. Megacorp [stellaris. 23% chance of creating a site, if the celestial body can support one. That means tall empires either go wide or don't get to excavate sites. 9. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. If I'm running at least two high-level shield modules on the corvettes I might put on the shield capacitor, but it's generally not worth mounting on corvettes in terms of power cost : reward ratio. If it damages hull or armour, which it only does in comparatively modest amounts, it repairs the craft firing the weapon. Hello all, The latest minor patch for Stellaris is ready and released, fixing a number of issues and further balancing the new mechanics. With the 2. 8. The preview doesn't seem to show any bonuses at all, like your battleships have 237 speed in the ship designer, but the ships in open space show something like 500+. True. Other than that, it's leave them there until they find something. Subscribe to downloadAncient Cache of Technologies: Extra Defines and Changes. If a site is created this way, the chance to find the next one for this empire is reduced to 0. Description. May 16, 2019 1 0. Of course, the component parts of the origins mechanic have been in the game for some time. Preferably from far away :p. The tricky thing about the Automated. Doesn't seem like silos or anything else increase it. 0: The Gold Edition. Learn how to play as a death cult empire in Stellaris, a real-time strategy game about galactic exploration and conquest. But honestly idk if it's worth 20 bucks. The AI tends to mix and match so you don't really benefit. I always do them with 0% fail risk. 9. The Rubricator Relic reward. So if you got 2 shield hardener, and one armor hardener, then 50% damage will be taken by the shield, and 25% will be taken by the armor, and the remaining 25% will hit the hull. Ancient Empire Mod and some compatibility patches, please make sure you know the function and requirement of each mod(s) before using them. 18 Badges. For first time I was playing stellaris with huge amount of refinery resources, all thanks to this building. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. There's a reason conventional bypass weapons do an order of magnitude less damage than the others. 2022. Image 1: Was checking out the map before starting my first game, when I noticed an extragalactic system. 1. You can still assemble robots if you have a robot assembly plant and the vats give a 10% boost to organica species at the same time, but you cannot clone and assemble at the same. Problem with both the ion cannon and defense platforms is that they are immobile, never retreat, and are effectively a one time use thing. #2. Uncover the ruins of long-dead civilizations and piece together the story of their rise and eventual downfall in the Stellaris: Ancient Relics Story Pack. I think the only guarantee from killing the drake is a system with a lot of minerals/energy and the relic. #6. The ancient suspension field tech grants your base shield components an extra 5% shield hardening and/or extra shield regeneration; The ancient pulse armor tech grants your base armor components extra shield hit points; The ancient ruination glare tech decreases the cooldown of the perdition beamStellaris. There's a reason conventional bypass weapons do an order of magnitude less damage than the others. #2. Description. This is both due to the prevalence of shield piercing or shield damage bonus weapons (both in the meta and by the AI) and due to how armor Regen is tied to hull Regen. SAID ANCIENT. Reminds me of the Lost Fleet series. The preview doesn't seem to show any bonuses at all, like your battleships have 237 speed in the ship designer, but the ships in open space show something like 500+. A large dark matter shield component costs 1 dark matter, a large psionic shield costs 0. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly ~200 per. Stellaris Ultimate Bundle also grants access to the Stellaris Galaxy Edition which features the Digital Collector’s Book, Complete Soundtrack, and original e-book Stellaris: Infinite Frontiers. Well, without a relic world i only had 5 for month from the Archaeological sites i had in my territory. It currently provides the following. Not to mention the Colossus. The Star Hold launches fighters, but they quickly get killed because they have barely any armor; The attacker destroys the platforms one by one. 2%. In Stellaris, players take control of an interstellar civilization on the galactic stage and are tasked with exploring, colonizing, and managing their region of the galaxy, encountering other civilizations that. Report. This star has a high mass for its size, resulting in a higher density and thus a stronger gravitational field. In general I will only do an anomaly if the fail risk is <30%. ) However, there are a few traits and a planet. +15% is half a Clone Admiral Ascendant and is a substantial boost for already powerful fleets. Without the DLC Federations and the Galactic Community feel barren and ''just there''. Assuming it's just a regular system with no nebula, black hole, settled planets, etc. 33 zro, but a large ancient suspension field costs 12 minor artifacts. They chew through the defenders easily. Image 7: 2nd option fires a unique event. You don't. Even tomb worlds get colonized. Check out Precursor Story Pack mod for 'Mod Making Phase 5' stories. Let's div. Mega shipyard is essential for building large fleets in the end game. Remember that your ships will do less damage as the hull takes damage (all the way down to the 50%). Apocalypse is good for spicing up the mid-game with Marauders and adding in Titans to late-game warfare. In my current game, Walled Garden is a size 10 Gaia world, with High Gravity and Hazardous Weather modifiers, for a combined penalty of -15% habitability, +10% building cost, and -5% happiness. For more than a century, Bausch + Lomb has been at the forefront of optical innovation putting forth unique advancements based in quality and craftsmanship. So in average the same amount of shield or armor will least half as much time as the hull. Completely false; you need to build up massive alloy surpluses to be able to sustain replacement fleets during wartime. 250 total shield. I disagree. Ancient Relics although not discounted yet I would highly recomend it. Menu. After 2210, clone vats' pop assembly speed becomes +15 when POP numbers are 1~7, +10 when 8. I'm in the middle of a game on the new patch, trying out all the archaeo goodies, and as much as I want to try fully outfitting my fleets with the new toys, the cap is holding me back. In 1 collection by Chirumiru ShiRoz. Stellaris; Pay more than the average (£6. The Zenith of Fallen Empires 4. numinos710. Compatible with Stellaris V2. Synths are hands-down the best option of all three, even with the recent nerf to The Flesh is Weak. I prefer armor Regen and have a slight armor favoritism. SeekingEtermity. Stellaris 50522 Bug Reports 31042 Suggestions 19184 Tech Support 2912 Multiplayer 377 User Mods 4633 Stellaris AAR (After Action Reports) Console edition 1219. 4). Archaeotechnologies: the good, bad, and ugly. Moreover, Archaeotech also gives you decent utility components, like Ancient Suspension Fields (that combines lvl 3 Shields with Shield Hardeners, and if you equip three of them, you get up to 45% shield hardening out of. Feel like bulwark is way to expensive for what its worth. com] adds tons of events for exploration and the L-Gates, which could lead to a new midgame crisis. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly ~200 per one resource). Bausch + Lomb launches XIPERE ® (triamcinolone acetonide injectable suspension) for suprachoroidal use as well as Project Watson ™ health care products for dogs. They also provide 15% hardening (does this stack per suspension field you add, or is it 15% once only). Mar 22, 2014 2. I really love the concept of archaeotechnologies (ATs). The benefits you derive from ocean worlds makes it extremely worth the cost of terraforming foreign worlds to ocean worlds, something made easier with Hydrocentric. With Federations coming out in 11 days, I wanted to think more on this, as Juggernaut will be the fancy new ship. Like many of the other Guardians, the Infinity Machine should be beatable by any Fleet of at least 40k Power, however a smaller Fleet of well-designed ships will also be able to overcome it. 4 items. Which really isnt that hard to do anyway once you get space stations all over. Empires with the Reanimators, Permanent Employment or Cordyceptic Drones civic or the Mechromancy ascension perk that kill an organic guardian gain the option to issue a special project that costs 10000 society research to resurrect the guardian as a controllable fleet. Best strategy game. That means we need to find [75 pop - 15 strat resource - 30 clerk - 3 admin - 2 enforcer - 1 merchant] = 24 more jobs for our pops. Assuming it's just a regular system with no nebula, black hole, settled planets, etc. Apocalypse is good for spicing up the mid-game with Marauders and adding in Titans to late-game warfare. I think it's worth playing. My version of the Warhammer 40K-based, the Imperium of Man ship mod, We Are The Imperial Navy. These are also stack. Destroy entire worlds with terrifying new planet-killer weapons, fight against (or alongside) ruthless space pirates, and maybe discover a few non-violent game features as well. 7. Particular_Jicama_97. Uncover the ruins of long-dead civilizations in Relic Worlds to piece together the story of their rise and eventual downfall. 566. #3. Authors description: Amazing Space Battles. Yes. Most archaeological sites are revealed by surveying, with a 1. 25. Supporting the game so that more free updates come out isn't a bad thing. 1. It has very strong synergy with other civics as well. Players can explore these ruins to learn the stories of their precursors and discover thematic bonuses, a system which has been greatly expanded in the Stellaris 3. Most sites have a 67% chance to leave a deposit of minor artifacts when the excavation. Repurpose and make a robot vassal. Mar 18, 2023. 8 (Genius Armorer councilor leader trait), you can get a lot of shield hardening that makes those shields actually pretty important if you're, e. 24 Badges. “On the Shoulder’s of Giants” origin is nice if you actually want to use your archeotech. , facing Arc Emitter battleships or the like. The Star Hold is now idle and can't move, so the attacker can attack it without any danger. 7 (Ancient Suspension Field) and now especially with 3. Hull vs armor vs shield: Most of the weapons has extra dmg against the shields and the armor mostly. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3 Stellaris: Ancient Relics Story Pack is a new story pack for Paradox Development Studio’s iconic sci-fi grand strategy game, Stellaris. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 0246% for 5 years (a reduction of 80%). Yes. ago. 8 daily shield regen, and +15% shield hardening. 7 patch with the addition of. However, slavers and conquerors may have a difficult time making use of taken worlds and pops. As most of you probably know, the next upcoming DLC for Stellaris will be the Ancient Relics Story Pack. If you want as much armor as you can get and have slots left over, start Large and work down. It's even easy to do now, with the new "Ancient Suspension Field" shield components each giving 15% shield hardening. Distant Stars [stellaris. A destroyer: 40%. Same with repeatable techs, empire effects and such. If you're considering other DLC's, I'd definitely recommend Apocalypse and Leviathans. Aside from the rare/special planets spawning is untouched. Steam Workshop: Stellaris. Most sites have a 67% chance to leave a deposit of minor artifacts when the excavation. Supporting the game so that more free updates come out isn't a bad thing. 3 patch. 15. Stellaris: Console Edition turns your eyes to the stars in a science fiction strategy game that will be about more than just building empires in the skies. With proper combination archeotech weapons and modules in ship are really good, especially pulse Armor and giga canon version of archeotech. The names may change, but the story is almost always the same, regardless of whether it's Halo or The Expanse. You can use it to make some really interesting sectors and scenarios. Stellaris celebrates its fifth anniversary with a new expansion pass and free-to-play weekend. Ignored by far more weapon types. 20-30-40k something in that range. Many chapter rewards are a number of minor artifacts. Shields can be stacked higher than armour with. Stellaris, Paradox ’s science fiction grand strategy game, is big. Stellaris: Ancient Relics Story Pack is a new story pack for Paradox Development Studio’s iconic sci-fi grand strategy game, Stellaris. 13. Ship Design Components. Unlike anomalies – which can only. Leviathans is cool. With this DLC Steam PC key, you'll excavate their derelict cities and ships to unearth the truth, discover powerful relics and harness them for your own empire’s ambitions. Simply smashing the structure that is tearing local space isn’t the best idea. 2019-06-04 / 2. It adds +15% shield hardening, meaning you can put a couple on a battleship, or four or so on a titan or juggernaut, for a large amount of hardening. In Stellaris, if you lose the fight for the system, thats generally all that matter. When you stack them on a fort, you can drain more of your enemy’s manpower. Reply. My headcannon for stellaris is that the graviton disc generator tech the ships have in the floors (or whatever) are designed for objects with lower mass, not entire buildings. Disruptors are just annoying. Does a single Ancient Suspension Field add hardening to all shields on a ship? Thread starter HorseBattery; Start date May 19, 2023;. Yep, a mechanic added to screw with people like me who stack cloud lightning, arc emitters, and disruptors. Yes. The tooltip for Ancient Bulwark doesn't mention that they boost Defense Platform damage and durability, only the number of them you can build. If a site is created this way, the chance to find the next one for this empire is reduced to 0. The benefits you derive from ocean worlds makes it extremely worth the cost of terraforming foreign worlds to ocean worlds, something made easier with Hydrocentric. MissedHurry Nov 15, 2019 @ 8:29pm. Considering you can specialize it in food and CGs without taking a penalty its a rather nice modifier. Armor became a meta in Stellaris because of several reasons: Shields use power, Armor does not. when the galaxy is constructed, the areas. However, slavers and conquerors may have a difficult time making use of taken worlds and pops. As they don't need food, machines can build bio reactor buildings that turn food into energy. Forts always inflict at least 1% attrition damage to besieging armies. So if you got shield hardener, then 25% is dealt to shield. Most archaeological sites are revealed by surveying, with a 1. Archaeological Site. 60 / $15 and you'll get everything above plus: Stellaris: Synthetic Dawn Story Pack; Stellaris: Apocalypse; Stellaris: MegaCorp; Stellaris. May 11, 2016 4. 5. SAID ANCIENT. I'd say it was worth it because it extends the scientists' exploration beyond the same old anomalies that dry up eventually, anyway, giving you artifacts that can be cashed in for little, temporary perks. Shield Capacitor: 10 1: 20 +10%. Store: Story pack. Largely compatible with Guilli's Planet Modifiers and Features - Guilli's static modifier changes will take precedence but there are no error-causing conflicts. Uncover the ruins of long-dead civilizations in Relic Worlds to piece together the story of their rise and eventual downfall. Upvote 0. g. g. Synths are hands-down the best option of all three, even with the recent nerf to The Flesh is Weak. ) Apocalypse 5. Let's div. Watch. Shields = small pool, ignore damage. The game specifically uses '1000 years', dating the Xenophobe FE - and potentially all other standard FE because anyone can be the Ancient Rivals - at becoming stagnant less then 1000 years ago. One of the most interesting aspects of the game is the ability to research new technologies. Secrets of the Baol, even ignoring Terraforming costs (because, well, Baol relic), requires a 66% Society (Biology) research boost to make it not worthwhile, and the technology it gives - Epigenetic Triggers - is possible to miss. ) EldritchX78 Aristocratic Elite • 6 mo. We will need 75 amenities (assuming no upkeep modifiers), so we have [75 - 8 from planetary capital - 60 from clerks - 9 from admins - 4 from merchant] = 6 extra amenities to work with. Build robot assembly plants on all your planets, especially Agri and Mining worlds, as those are the only jobs robots can work on before the Droids upgrade. A place to share content, ask questions and/or talk about the 4X grand strategy…Discovery Mechanics. if you have +25% research points from science jobs and +25% research speed, that means your scientists are producing 4 * 1. Robot populations automatically receive the 'Mechanical' Trait, which means they add +200 percent habitability to any planet. But only occurs during combat if you have shield capacitors installed. A lot of them are certainly worth getting, however, in terms of what they add to the game. Weapons correctly deal 33% more damage. I don't know the values, but stellaris wiki for sure will be of help to you. IMO they are never something to be blanket built only purpose built. I'm putting the tech in, there's a tooltip about the bonus from the perk, but the added points are not showing up on my ship designer under shields. The AI actually tends to build counter-builds whenever possible, which is a bit worse. It’s your overlords job to protect you so you don’t really lose out, protecting 1 vassal isn’t a huge problem for a overlord. megacorp doesn't have any bug of its own. I am using the ancient suspension field tech, and the perk is supposed to increase it's shield points. Death Cult Guide and Builds: r/Stellaris. So in what instances are Psi and Bio. Supernova47x Private. . Ah, just checked, I never knew about that, yes it's working. 3 came out in late spring 2016. So in average the same amount of shield or armor will least half as much time as the hull. * Compact Star - +150% engineering, +150% physics, +150% society, -50% habitability, -5% migration attraction. In addition I think it would be good to have a checkbox in the ship designer for strategic resource use. It offers a completely new tech tier with an unique way to obtain it. There are still secrets in that tomb, but the game decides that I think that "wE DoN'T hAVe TImE FoR ThIS. The event in the last image happens within 30 days. Now the cur(s)e is giving me -20% happiness, -10 year lifespan, -10% pop growth speed all across my empire, absolutely crippling my empire to dusts. 416K subscribers in the Stellaris community. The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. While it may not be 100% perfect, it comes close, and the average gamer is likely to both enjoy and recommend it to others. Find a planet that is over 20 in size, less available districts the better. In this economy-focused expansion, players can become the CEO of a powerful corporate empire to expand operations across the stars. Stellaris is an explore, expand, exploit, exterminate grand strategy video game developed by Paradox Development Studio and published by Paradox Interactive. two new policies for ancient empires (one available from start and one later on) 11. That isn't worth the cost on a frigate, but keeping a Titan or jug alive is a big deal, plus you get pulse armor for free on every starbase in your empire. Are they there but hidden? Cheaper Alloys cost than armor. R Dec 12,. The 2k fleets can be easily bypassed by all non. Using a missile attacking an empty destroyer with nothing but a suspension field reveals that the hardening tooltip does not appear when hovering the destroyer and the full missile damage goes through the destroyer's shield. Also, Ancient Driller Drones as research option with +25% progress; Habitable planet Target from Orbit: small minor artifacts reward (10, 30, or 50) small minor artifacts reward (10, 30, or 50) Ancient Suspension Field as research option with +25% progress, and randomly one of: Quantum Energy States 1000 Minerals XenobiologySo of what we've seen so far in Stellaris, your homeworld gets a base habitability of 100%, and planets scale based on their "similarity" to your homeworld in terms of habitability (80%, 60%, etc. Those are long-range weapons with absolutely enormous damage, and the only thing stopping them from vaporizing a huge section of the enemy fleet on the first volley is shields. At first I kind of thought it might not even be worth it, despite being a 20 size high-gravity relic world with a bunch of really nice. Players can explore these ruins to learn the stories of their precursors and discover thematic bonuses, a system which has been greatly expanded in the Stellaris 3. And then you just wait until the Relic is around 1500 days cooldown, then you pick the next worst planet for colonization and when the colony is build. It was announced on 2019-05-14 [1] and was released on 2019-06-04 [2].